Mega Man fans have much to rejoice about today. The Kickstarter for the spiritual successor to the Blue Bomber closed moments ago, shattering its $900,000 goal and SIXTEEN other stretch goals, including support for the development of PC, Mac, Linux, PS4, Xbox One, Wii U, PS Vita, and Nintendo 3DS versions.
In an interview with Tony Ponce of Destructoid last month, legendary designer and former global head of production of CAPCOM Keiji Inafune noted how eager he and his new company comcept were to give Kickstarter a try in order to forge a stronger connection with fans new and old and to demonstrate to the Japanese game development community that there are ways to look for help in making a dream project come true beyond what they have become accustomed to over the years:
“When I learned of Kickstarter, it seemed a great way that I could first and foremost connect with the fans who were the people that kept talking to me about, ‘Hey, you should do this! You should do this! You should do this!’ This would allow me to eventually bridge that gap and do it with them directly, number one. Number two, the best thing about Kickstarter is you can launch something and you can see what the reaction is, and if the reaction isn’t good then, you know, maybe that was just a few remote individual cases of people saying that.”
Be sure to plug into 2 Player Productions for their making-of documentary made possible through one of the stretch goals that will deliver an unprecedented peek behind the curtain of the otherwise top-secret Japanese game development process in the years to come.
Mighty No. 9 is expected to find its way to gamers’ hearts by 2015.